Mana Ramp With the card draw in the deck and running a solid 39 lands, Im planning on making a land drop each turn, but Ive got a few extra ways to ramp and fix mana
7 Mushu - Your Worst Nightmare Card 218/204, Enchanted Ferocious dragon, Mushu, from the Mulan universe, is joined in this image by Cri-Kee as they gleefully take to the skies with a rocket strapped to Mushu's back
Creature - Beast Elemental Wrenn and Realmbreaker Lands you control have ": Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn
Activate only if you attacked with three or more creatures this turn and only as a sorcery
The Elder allows you to draw more cards by tapping your birds, while the Gatekeeper brings back two birds when they die
And that line of work is 98% boring and 2% terrifying